

This game looks very good, and then it looks very painful. Can I not turn off these visual post-process eye-destroyers? Why? Sure, there’s a warning, but if you had the time and figured you ought to invest the effort into a warning, a checkbox would have been about as difficult. What also isn’t nice is the total lack of any option menu. The game kinda messes with your screen by forcing it to go into a much smaller resolution and THEN it also forces it to remain such when you Alt+Tab, which is annoying, as one never knows what it can do - at the very least, mess up your desktop icons, which isn’t nice. Those two words mean different things, yet he uses them interchangeably in this game, and that is bothersome. Lastly, but in no way least, Scott does not differentiate between its and it’s. A similar issue plagues the music, though that can be split in 3 parts - there are some magnificent bits of music, there are some satisfactory songs, and then there are some that grow to be annoying. Then there’s the sound effects, which mostly tend to be just okay, but in combat are dreadfully loud and almost painful to the ear. This stuff is far too sharp and aggressive. The further you progress, the less stable a simulation becomes, slapping a set of visual effects on top of it that are reminiscent of corrupt video files or damaged film footage. I already mentioned the fantastic meme involving ‘Hackworm’ (that’s the proper name), but there’s more. Such as the ludicrous flashing lights, or the Post Processing Effects. Well, there’s a lot to the visuals that is only good conceptually. Everything about the visuals of this game - visuals, focusing on immobile parts, art particularly - is exceptional, in a sense. In fact, I really, really liked the designs of all the Derelicts. Robots, indeed, but quite rich in personality. I also looked at the characters and found myself almost in awe. I really loved looking at Lun Infinus, wandering through Malusville or the Alphon Domes and thinking to myself what it would be like to sit down on a bench in Miradmoore or pondering why Betagrid was designed that way. The backgrounds, the sets, the structures that have been brought to life in the Desolate Hope are quite breathtaking.
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As a result of the issues I’ve pointed out (in the full Review), I’m afraid the Desolate Hope does not get the highest grade possible. A LOT of good ideas, and some were executed well… While others didn’t get executed all that well. What does that mean? Well, it means that this game had a lot of good ideas. This is an actual game-game, and, in fact, it is so much game that it features at least three different types of game in itself.

So, what kind of game is this? It’s the first officially published Scott Cawthon game on Steam, so it involves a lot of sitting and– Oh wait, no. Simple review details - I rank games on an out of 10 basis, granting up to 3 points in 3 categories, as well as a last, single point from my own self, depending on my experience with it.ĪLSO, read the FULL review (because Steam has a limit on characters) here: In the meantime, as I am off duty, I will tell you about The Desolate Hope. In addition, this allows for simultaneous page creations without instability problems.Hello everyone, I am the totally-not-an-AI human, G.E.M.Simov, a worker on a desolate wasteland with the hopes that one day people will come to live here. This is so instant messages can be added without duplicate page names. This chat room has had 1 chat posts made by various users.
